THE PLAYBOOK · QCYANGCHU
Play Lights Out with the rules at hand
Take a moment with Lights Out before moving to another game. Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. Check the relevant rule before repeating a move. Begin with the solo mode shown on the page. Keep the game area visible while you use its controls.
Build familiarity through play
Locate the buttons and input area before beginning a long round. Use the on-screen labels to avoid an accidental restart. Keep the objective visible.
What the game asks you to do
Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. Use the instructions to see which actions move you towards it. Try to explain the aim in your own words.
A walkthrough of the rules
- Select a light or an unlit tile.
- The selected tile and its orthogonal neighbours switch state.
- Plan flips so that previously cleared rows stay cleared.
- Use Undo to try another approach.
Input guidance
Use the on-screen controls with a mouse or touch. A careful first action helps you become familiar with the layout. Check any mode label before starting.
See the idea in action
Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected. Your next round may have a different position, so inspect it before acting. Keep the game’s format in mind.
A common point of confusion
An unlit tile can still be tapped; it may be necessary to solve the board. Check the rule before repeating the action. Take enough time to read a new position. If a game has a timer, learn its controls first rather than searching for them during the round.
Clarifying the way this game works
As a new player, what is the goal of Lights Out?
Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable.
When I return, how do I control Lights Out?
The key detail is this: Use the on-screen controls with a mouse or touch.
While reading the Guide, what example helps explain Lights Out?
The key detail is this: Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected.
As a new player, what should I watch out for in Lights Out?
Here is the relevant explanation: An unlit tile can still be tapped; it may be necessary to solve the board.
For my first round, what format does Lights Out offer?
Play using the solo mode shown on this page. Read the controls before starting a new round.
On this playing page, which play mode does Lights Out use?
Keep this in mind: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.